Turbo Tinkers

TurboTinkers

Find the parts. Solve the puzzles. Build it, race it, and beat Rusty the robot.

For kids 6 to 10. Coming to iPhone and iPad on December 1.

How it plays

Rusty the robot has hidden kart parts all over the factory, and he thinks you can't out-build him. Every world runs the same loop, so kids learn the rhythm fast.

  1. Explore

    Run, jump and climb through six floors. Springs bounce you up, air vents lift you, and robots get in the way.

  2. Solve

    Every door is a puzzle. Wire a circuit, mesh the gears or pick the right simple machine to open it.

  3. Build

    Take your parts to the garage and fit the engine, tires and more. Every part changes how your vehicle handles.

  4. Race

    Take on Rusty. Lose, and you head back for better parts. Win, and he comes back with a faster build.

What kids learn

Fourteen kinds of puzzle doors cover real science, engineering and math. Stuck? Bolt the helper bot gives a hint.

  • CircuitsBuild working circuits, name the symbols, and predict what logic gates will do.
  • MachinesLevers, pulleys, wedges and wheels, and the simple machines hiding in everyday tools.
  • GearsWhich way does the last gear turn, and how fast? Set up the train to find out.
  • EnergyChemical, electrical, motion and heat, and how one turns into another.
  • FlightThrust, lift, weight and drag, each tied to a plane part kids found themselves.

Grows with your kid

JuniorAges 6 to 7. Big targets, gentle races, driving help switched on.
ProAges 8 to 9. Harder puzzles and a Rusty who doesn't hold back.
AceAges 10 and up. Tough boards, tight races and a few science words a 10-year-old will love, like EMP.

A grown-up picks the level. A streak of right answers can raise the puzzles one step.

One rival, many worlds

Each world is a new vehicle to build and a new way to race. Rusty follows you into every one.

Racing KartRevington Motor Works

A six-floor factory and the three-race Junkyard Cup.

At launch
AircraftThe Skyship

A floating ship with six decks, then an air race through rings, balloons and lightning storms.

At launch
Electric CarVolt Works

Batteries, Tesla coils and a lightning-fast speedway.

Next update
SubmarineThe Floating Dock

Rusty is digging a deep-sea course.

On the drawing board

For parents

$4.99once

Try the demo free: the whole first factory and the first race against Rusty, as many times as your kid likes. One purchase unlocks every world, including the ones still to come.

▶ Play the free demo
  • No ads and no tracking. Turbo Tinkers collects no personal information. Progress is saved on your device. See the privacy policy.
  • Nothing else to buy. The nuts and bolts kids collect are earned by playing and are never sold for real money.
  • A grown-up check comes first. The unlock sits behind a grown-ups question, so little fingers can't buy it by accident.
  • Fair racing. Paint jobs and secret kits only change the look. Only parts found by solving puzzles make a kart faster.
  • Good for early readers. Hints and the helper's lines are read aloud, and music, sound and voice each have their own switch.

Turbo Tinkers is made by a dad who grew up on the 90s learning games where you built a vehicle part by part and raced a cheeky rival. He wanted his own kids to have one.

Questions or ideas? Visit the support page.